Drive Mad
Drive Mad
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Drive Mad

Balance your vehicle across ramps and physics obstacles in Drive Mad, using careful acceleration and reverse to reach each finish intact.

Drive Mad cover

Here's a quick look at the game:

Drive Mad is a physics-based driving game by Fancade creator Martin Magni. Each level gives you a vehicle and an obstacle-filled route to the finish, but simply holding the accelerator is rarely enough. Ramps, uneven platforms, steep slopes, and unusual vehicles make controlling speed and keeping the vehicle upright the central challenge.

Keep the Vehicle Balanced

The objective in each Drive Mad level is to reach the finish with your vehicle intact. Landing upside down can break the vehicle and force you to restart, so the angle of a jump matters just as much as clearing the obstacle itself.

Acceleration and braking also affect the vehicle's balance. Driving forward can rotate the vehicle one way while braking or reversing changes its angle in the other direction. Because of this, brief inputs can be more useful than holding a key continuously when you are approaching a ramp or trying to correct an airborne vehicle.

Drive Mad Controls

On desktop, use W, D, X, Up Arrow, or Right Arrow to drive forward. Use S, A, Z, Down Arrow, or Left Arrow to brake and reverse.

On touchscreen devices, press the right side to accelerate and the left side to brake or reverse. The limited control scheme means most levels are solved through timing, momentum, and vehicle balance rather than conventional left-and-right steering.

Approach Obstacles at the Right Speed

More speed gives you extra distance on a jump, but it can also make the landing harder to control. If the front or rear of the vehicle begins rotating too far, use a short opposite input before touchdown instead of waiting until the vehicle has already flipped.

The same principle applies to narrow platforms and steep terrain. Accelerating continuously can carry too much momentum into the next obstacle, while braking before the edge can give you a more manageable launch. When a level provides room to reverse, backing up can also create space for a better second approach.

Expect the Vehicle to Change

Drive Mad does not keep every level limited to the same car. Certain stages introduce vehicles or machines with different behavior, including a jet airplane and an excavator. These changes can alter how the basic forward and reverse inputs solve the level; for example, the excavator can use its arm as part of its movement.

When a new vehicle appears, first determine how it reacts to short forward and reverse inputs. Learning its balance and momentum before committing to a large jump makes it easier to understand what that particular level expects you to do.

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